Thursday, April 18, 2019

History of online Vidoe Games Essay Example | Topics and Well Written Essays - 2750 words

History of online Vidoe Games - Essay Example1960s, extra computer games were developed for the public (frequently runnel on mainframe-computers), slowly rising in complexity and sophistication (Bellis, 2009) and (FreeBase, 2009). After this early games development period, icon games deviated into diverse platforms and verities like mainframe, arcade, personal computer, solace and later handheld games. Online gameshave been around for a while. They started come on years ago before the Internet on terminals, then everywhere modems and now on the Web. The volley of online free rein is due to the growing amount of people who have access to the Internet. Online games vary from basic textbook to 3d worlds that take on the ability to play other actual users who argon connected to the game. There are also many forums and social networking sites related to online gaming. In 1952, A.S. Douglas wrote his PhD degree at the University of Cambridge on Human-Computer int seasonction. Doug las created the first graphic computer game - a version of Tic-Tac-Toe. The game was programmed on an EDSAC vacuum-tube computer, which had a cathode ray tube demo (Bellis, 2009) and (Celia Pearce, 2007).At its most basic level, an online game is the term used to represent games that are played over some form of computer network (in most cases, this means the Internet). One of the reasons for the expansion and growth of online gaming sites is the expansion of computer networks from small local networks to the Internet and beyond. Online games can come in a issue forth of formats, ranging from simple text-based games to extremely complex games that include graphics and even virtual worlds. In regards to online gaming sites that allow you to win money, most sites require you to download their software. This is one of the distinguishing factors between TreasureOnNet.com and other similar gaming sites (Gupta, 2009).This era of video game history bears witness to the rise of the 32-bi t, 64-bit, and 128-bit processor architecture in home console

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